![]() ![]() The low resolution in either mode is compounded by Switch's lack of effective anti-aliasing to address those jagged edges - besides optional motion blur in the menus.Ī cut to resolution and a lack of anti-aliasing doesn't explain the overall appearance of the game though - and it's clear that developers Kylotonn needed to go further in order to meet their performance targets. For portable play, resolution goes lower still to match the drop in GPU clocks, with 480p resolution typical - although a native 720p resolution is possibly achieved too. And at 648p, the upscale to a full HDTV isn't flattering. The full resolution isn't often reached, with even the car exhibition mode running natively at 720p instead, and resolution drops to 1152圆48 for some stages. On Switch, in order to fit into the system's much smaller power budget, image quality is reduced to a dynamic 1600x900 for docked TV play. In the base PS4 release, WRC 10 runs at 1080p and 30fps, with TAA to clear up any lingering rough edges. So does WRC 10 on Switch compromise too much, or is there the makings of a serviceable handheld sim racer below this modest facade? Let's find out.įirst, let's take a look at the headline visual stats. Of course, we normally expect to see lower resolutions and graphical fidelity sacrifices to get the core of the console experience running on a handheld system, but at first glance this is one of the most heavily pared-back Switch releases in recent memory. This pure rally simulator looked good on current and last-gen systems, with all of the features you'd expect: satisfying car handling, vehicular deformation, dynamic weather and accurate materials. Six months after its console debut, World Rally Championship 10 has made the jump to Switch. ![]()
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